Liquid Sound Collision
Info
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info : fluid dynamics, data visualization and rapid prototyping
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date : 2009
Rainbow Sound Collision
Here a demonstration of the application, being fed the stereo sound from the track 'Singing under the Rainbow' by World's End Girlfriend.
The Process Behind
A 2D fluid is used to create the data sets for the sculptures. The sound inputs are positioned on top and the bottom of the field. The amplitude information of the sound files is used to effect the velocity field of the fluid. When sounds are inserted, the dynamics propagate the forces throughout the field. The waves created from the two sounds move towards the center of the field, where they collide and interfere with each other. A moment right after the collision is manually chosen and the velocity field data is stored.
The velocity field data is mapped to a height value to create a 3-dimensional landscape.
The same data is then warped around a cylindrical form.
Hollow sculptures are created from ABS plastic with a 3D printer using fused deposition modeling. Each sculptures has a height of 110mm and a diameter varying between 35-70mm.
Coverage
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MIGZ 2010 - part of the MIGZ Motion screening program, Moscow, Russia, Sept. 3rd-4th 2010
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DATA FLOW 2 - Visualizing Information in Graphic Design, Editors: R. Klanten, N. Bourquin, S. Ehmann, T. Tissot, Publisher: Die Gestalten Verlag, Release: February 2010
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boulderpavement - Issue 1, online journal, The Banff Centre
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étapes - issue 176, french print magazine
Exhibitions
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CLASH - temporal intersections, Eastern Bloc Gallery, Montreal, Oct. 7-20th 2010
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Point-of-presence, curated by Mikhel Proulx, Truck Gallery, Calgary, Sept. 9 to Oct. 6, 2011
- Generative art, Group Show, Fourth Moscow Biennale of Contemporary Art, Sept. 22nd - Oct. 30th 2011